Sparrow-Framework
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The Open Source Game Engine for iOS
The last CocoaPod release of Sparrow's `SPEventListener` fails to compile because of the old version of `objc_msgSend()`. I see that it's been updated in the repo but the last tagged...
Hi Daniel, I've added clipRect support to SPDisplayObjectContainer. It's partly based on the work that Shilo did with his SHClippedSprite class (https://gist.github.com/1346513), but since it's properly integrated with Sparrow, it's...
Hello are you planning to port Sparrow-Framework to mac os x in the future? Sory, for my bad English.
More info can be found here: http://forum.sparrow-framework.org/topic/sound-channel-bug
According to [this forum thread](http://forum.sparrow-framework.org/topic/best-way-to-draw-lots-of-dots-to-the-screen), compiled sprites suddenly stop to display the objects if a certain number is displayed (somewhere below 10k objects). Find out where this limit comes from...