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Havok format library

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Hi, I just finish supporting EldenRing with Havok2018 at https://github.com/qiankanglai/HavokLib/tree/havok2018. File formats seem keeping the same except `.compendium` is added (storing content across files I guess). Also two diff I...

Hello, Would this be possible? If so, how do you actually use the program? I can't see any example code and I am getting pretty confused. Thanks for your time!

I have been converting some Bloodborne movement animations, and noticed that jog and run animations in particular do not quite loop in Blender. When I used a different process with...

bug

I'm not sure whether it's appropriate to post here but it might be the cause. I use this tool to extract souls game (especially Sekiro) animations. In DSAS one can...

Incorrect twist of the spine bones ![Image](https://github.com/user-attachments/assets/f8c07bb4-efba-4585-ac80-7dae4c002544) Correct action in DSAS ![Image](https://github.com/user-attachments/assets/4c70400f-e197-4204-8e1d-0b83863f3c2c) HKX files [HKX.zip](https://github.com/user-attachments/files/23576441/HKX.zip)

bug

Basically tested it with custom animations from Fallout 4, but it also might be the case for Skyrim SE. Problem is, for some reason any custom animations which are made...

Hkx files import properly with Blender. Hka files appears to be corrupted. Version of hkx, hka files: 2014.1.0-r1