OptimeGBA
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Optime GBA - Nintendo Game Boy Advance (and WIP Nintendo DS) emulator, written in C# with .NET Core.
I don't know what plans you have at the moment, however based on (quickly) glancing at the code, it shouldn't be too difficult to make this work with Linux. So...
## Summary This patch implements a non-SIMD fallback on non-AVX2 machine. ## Testing Tested with Kirby & The Amazing Mirror's loading screen and prologue on: * x86 AVX2 machine with...
I'd like to separate the emulator code from frontend implementations so that I can easily implement my own frontend. In short, move non-frontend code to `OptimeGBA-Core.csproj` and let frontend projects...
Not an issue, but how would i integrate this into unity? If i am allowed to do this
Your project is currently missing (as far as I can tell) a License file. What license is this code under?