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> I feel the priorities should be exposed to yaml. You mean just expose orderPriority for whole trait, or exposed different state orderPriority for different situations? Point was that if...
I understand this PR is kinda low priority and fix very niche use case in my maps. So If there is no consensus about solution I m OK with closing....
> Exception of type `System.ArgumentException`: An item with the same key has already been added. Key: [494, harvester 494] I got same crash from time to time. Always with harvester....
Dune inspiration :D
> Is this the skull taken from Red Alert BI balance? Does it fit in with the sand? Could we move art changes & any art additions into separate PR's?...
> All the double and quadruple shots are in line with keeping the game feeling more valinilla? removed medium turret quadruple shots. No need to over do this.
Fair point. RevealOnFire doesnt do anything on infantry. vision is bigger that range.
> What's the idea behind separating prone damage reduction into `Prone50Percent` and `Prone80Percent` ? > Prone50Percent makes basic infantry ineffective vs trooper and trike useless against any infantry. OG D2k...
https://github.com/Porenutak/OpenRA/blob/ed4386893914e5724ff2cf991ccaae08665355f0/mods/cnc/rules/defaults.yaml#L459 > Would the more sane solution be just reducing damage vs infantry armor? Thats one way how to deal with this. RA do it this way. But during testing...
If it wasnt problem for TD newcomers why it should be for d2k newcomers? Usually you dont wanna messing with major stats in middle of PR review.