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Samples that show how to use PlayFab's Gameserver SDK for Multiplayer Servers

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UnityNetworkServer.Instance.StartListen() in OnServerActive() of AgentListener.cs causes the Playfab server to never enter an Active status. If you comment out that line, the server will have the correct lifecycle. [Additional Info...

### Discussed in https://github.com/PlayFab/MpsSamples/discussions/44 Originally posted by **calebsmith12890** October 5, 2021 I'm dead set on trying to get a project going with Unity/Mirror/PlayFab that has the Client and Servers in...

enhancement
good first issue

Hey I was trying to use your Unity Mirror project as a starting point for a project, but having it in two different projects is definitely a hindrance and causing...

enhancement
good first issue

HI, I was exploring on if we can simulate the multi-players to a game to generate the data insights, so wanted to know if there is a way of simulating...

Facing issue when trying to build Openarena, please find the error message below **Error Message** Unhandled Exception: Microsoft.Playfab.Gaming.GSDK.CSharp.GSDKInitializationException: GSDK file - not found OpenArena for Azure PlayFab Multiplayer Servers at...

Updating Dockerfile to point to the current Ubuntu LTS

Fix losted URL of PlayFab's local debugging toolset

Hi PlayFab team, I’ve been trying to integrate the latest version of the Mirror framework (v96.0.1, as of April 2025) with the server-client example project in this repository ( the...