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fix: Unsubscribe from file list update after leaving the player data storage scene

Open WispyMouse opened this issue 1 year ago • 0 comments

Unsubscribing from the change list event whenever the object is destroyed.

Normally a C# object can eventually have its garbage collected and removed from events. However, the MonoBehaviour gets into a zombie persistence state without the GameObject attached being around.

#EOS-2150

WispyMouse avatar Oct 01 '24 22:10 WispyMouse