Dissonance
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Unity Voice Chat Asset
## Context I'm trying to build a demo scene (Pure P2P Demo and Pure P2P Game World) came with Dissonance WebRTC integration but whenever I tap Create or Connect button...
Can we add support for Photon Fusion? Fusion is a very high end networking solution for Photon and has capabilities way better than Pun or Pun2
## Context In my project I split my code between several Unity packages  Dissonance SDK is in one of those packages. ## Expected Behavior Dissonance should work as intended...
Unity has announced that they are [deprecating UNet](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ) and are replacing it with a new [Networking system](https://github.com/Unity-Technologies/multiplayer) (currently released in preview). We should support this.
## Context I am having issue while using WebRTC and dissonance in iOS. I am enjoying using Dissonance asset, and it works just fine with android and editor. When I...
## Expected Behavior During voice chat communication the sound must come from speakerphone (or headphones if they are present). ## Actual Behavior During voice chat communication the sound comes from...
[`com.unity.webrtc`](https://github.com/Unity-Technologies/com.unity.webrtc) is a package for using webrtc within a Unity project. Investigate if this can be used as a free alternative to the [current WebRTC P2P backend](https://assetstore.unity.com/packages/slug/143294?aid=1100lJDF). Notes: - [Unity...
## Context With Unity Package Manager being a thing from 2018, I wanted to move Dissonance to a package. That means Dissonance wouldn't be located under Assets anymore. Dissonance's settings...
Since the current FMOD integration skips any creation of Fmod event instances/programmer instruments, and lives at the bus level, we miss out on a lot of routing QOL and effects...
I have Main Menu scene and Game scene. In the Game scene I've added Dissonance prefab (you can see its settings [here](https://github.com/Placeholder-Software/Dissonance/issues/284)) 1) Start network game (one client is host)...