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Make cave:sky biomes not generate underground

Open OneAvargeCoder193 opened this issue 1 year ago • 0 comments

This can be done by looping over all x and y values in a biome, and calculating the z values of where the biomes should start. The filling biome should be the biomes next to the current biome, and if the surrounding biomes are all cave:sky, then check those until we get an answer.

OneAvargeCoder193 avatar Jun 16 '24 18:06 OneAvargeCoder193