Feature: Unity3d plugin
I our Unity3d project we need to subdivide dynamically generated meshes. Is OpenSubdiv suitable for it? Maybe someone already tried it? Maybe this was already done and can be reused?
Quite possibly - i would need to understand your requirements better though.
What kind of meshes ? How often do they need to be (re-)generated ? Do they need to deform ? ...
Feel free to shoot me a direct email if you want to take this off-line.
I've been looking at this recently. So far I've written a tessellation shader for Gregory patch, but I haven't yet figured out how to import all the necessary data. I thought I could bake it into texture but this would only work for static objects. Forthcoming Unity 5.6 should have more open rendering pipeline, and this might help a lot with different patch types etc.
Filed as internal issue #151675.