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Piston does not work on MacOS

Open jt-health-dev opened this issue 7 months ago • 0 comments

[package] name = "memory" version = "0.1.0" edition = "2024"

[dependencies] piston_window = "0.132.0" piston2d-graphics = "0.44.0" rand = "0.8"

use piston_window::*; ... let (width, height) = (1280.0, 960.0); let mut window: PistonWindow = WindowSettings::new( "particles", [width, height] ) .exit_on_esc(true) .build() .expect("Could not create a window."); thread 'main' has overflowed its stack fatal runtime error: stack overflow, aborting Abort trap: 6

MacOS 14.4.1 M1

jt-health-dev avatar Jul 04 '25 05:07 jt-health-dev