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A Glium 2D back-end for the Piston game engine

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Seems to be a memory leak associated with rendering.

bug

Like this but for glium_graphics: [https://github.com/PistonDevelopers/gfx_graphics/issues/276](https://github.com/PistonDevelopers/gfx_graphics/issues/276) I want to do this (seems like the changes can be pretty much mirrored), but thought I'd better post here in case anyone is...

medium

Depends on https://github.com/PistonDevelopers/texture/issues/32. Change `Texture` into: ``` Rust pub struct Texture { pub texture: Texture2d, pub min_filter: MinifySamplerFilter, pub mag_filter: MagnifySamplerFilter, } ``` - [ ] Map `TextureSettings::get_mag` for `MagnifySamplerFilter`...

draft
discussion

Currently unimplemented.

draft
discussion

There are some `.collect::()` in there...

draft