glfw-rs
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GLFW3 bindings and idiomatic wrapper for Rust.
Hmmm, does anyone have a clue why my background is not being transparent? ```rust extern crate glfw; use glfw::{Action, Context, Key, WindowHint}; use glow::*; fn main() { let mut glfw...
I'm trying to use the wayland feature, but the window has problems. It keeps blinking constantly, and when trying to resize it gets out of control and keeps changing size....
I have a standard Xbox One controller plugged into my PC but it's not being recognized as a gamepad even though the mapping for it is defined in the GLFW...
are there plans for the new GLFW_MOUSE_PASSTHROUGH hint to be implemented in this?
problems with loading uniforms... im trying to set a simple color but if i try to use the uniform it dosnt work if i use a simple shader with a...
On the crate page (https://crates.io/crates/glfw/0.54.0), it says to compile and "install" GLFW 3.x. However, when I go to the GLFW website and download their stuff, there is no way to...
This library seems to be missing support for the GLFW's Runtime Platform API seen [here](https://www.glfw.org/docs/3.4/intro_guide.html#platform). I need it for supporting X11 and Wayland properly.
Here's how GLFW is referenced in the `Cargo.toml`: ```toml [dependencies.glfw] git = "https://github.com/bjz/glfw-rs.git" ``` and getting the following error when running `cargo build` with Visual Studio 2022 C++ Build Tools...
Some functions like `glfw::Window::create_window_surface` or `glfw::get_required_instance_extensions` are missing from documentation. Might be because they are being gated behind `#[cfg(feature = "vulkan")]`
When window is resized on macos, event polling api is blocked. According to this https://github.com/glfw/glfw/issues/408, it may be solved by redraw inside window refresh callback, when window is resizing. But...