ltcgi
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Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
When attempting to install the latest LTCGI package, it throws a large compiling error in the console. Says it does not belong to a U# assembly? This was tested with...
When loading any texture into MainTex, nothing shows up. Changing the shader to Standard light model and throwing the LTCGI contribution stuff into Emission gets around it
I am having an issue where there is always at least one screen that will ignore its affected renderer exclusion settings. This happens with more than one mesh renderer and...
Spent hours trying to figure out why the LTCGI bake was showing on the main lightmap, thought "Bake Shadowmap and Normal lightmap" meant directional lightmap.
I've run into issues trying to install this to a 2022 project, I'll give you a rundown of what the issues are but I think the TL;DR is going to...
So I know this is going to be an weird and very specific request, however I'm currently working on a fulldome/domemaster project and I would love to include this if...
This is a hack fix for a small, arcane issue that I don't know the exact root cause of, but the symptom was that when I deleted my manually installed...
After many tries in new SDK 3.3.0 where Play mode is not more needed, LTCGI seems not work anymore, no visible effect, because script generate also in runtime for build...
When I import LTCGI 1.5.0 and ProTV 3.0.0-beta.16 (Unity 2022.3.6f1) i get following error:  VideoManagerV2 is not used anymore in the new Version of ProTV. It uses VPManager now.
This should mitigate a compiler failure which commonly affects the Mochie Standard shader for some reason. The repro is difficult and inconsistent, but when it does get triggered, adding these...