Phobos
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Super Weapons launching Super Weapons, SWTypeExt improvements
Next
Superweapons can now launch other superweapons at the same target. Launched types can be additionally randomized using the same rules as with LimboDelivery (see above).
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SW.Next.RealLaunchcontrols whether the owner who fired the initial superweapon must own all listed superweapons and sufficient funds to supportMoney.Amout. Otherwise they will be launched forcibly. -
SW.Next.IgnoreInhibitorsignoresSW.Inhibitors/SW.AnyInhibitorof each superweapon, otherwise only non-inhibited superweapons are launched. -
SW.Next.IgnoreDesignatorsignoresSW.Designators/SW.AnyDesignatorrespectively.
In rulesmd.ini:
[SOMESW] ; Super Weapon
SW.Next= ; List of Super Weapons
SW.Next.RealLaunch=true ; boolean
SW.Next.IgnoreInhibitors=false ; boolean
SW.Next.IgnoreDesignators=true ; boolean
SW.Next.RollChances= ; List of percentages.
SW.Next.RandomWeightsN= ; List of integers.
Additionally, all Phobos SW features should now support every SW Type.
Nightly build for this pull request:
- compiled-dll-8ba615cc32eb5460d63d453b6ddd31054886691e.zip This comment is automatic and is meant to allow guests to get latest nightly builds without registering. It is updated on every successful build.