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Super Weapons launching Super Weapons, SWTypeExt improvements

Open MortonPL opened this issue 3 years ago • 1 comments

Next

Superweapons can now launch other superweapons at the same target. Launched types can be additionally randomized using the same rules as with LimboDelivery (see above).

  • SW.Next.RealLaunch controls whether the owner who fired the initial superweapon must own all listed superweapons and sufficient funds to support Money.Amout. Otherwise they will be launched forcibly.
  • SW.Next.IgnoreInhibitors ignores SW.Inhibitors/SW.AnyInhibitor of each superweapon, otherwise only non-inhibited superweapons are launched.
  • SW.Next.IgnoreDesignators ignores SW.Designators/SW.AnyDesignator respectively.

In rulesmd.ini:

[SOMESW]                        ; Super Weapon
SW.Next=                        ; List of Super Weapons
SW.Next.RealLaunch=true         ; boolean
SW.Next.IgnoreInhibitors=false  ; boolean
SW.Next.IgnoreDesignators=true  ; boolean
SW.Next.RollChances=            ; List of percentages.
SW.Next.RandomWeightsN=         ; List of integers.

Additionally, all Phobos SW features should now support every SW Type.

MortonPL avatar Sep 21 '22 22:09 MortonPL

Nightly build for this pull request:

github-actions[bot] avatar Sep 21 '22 22:09 github-actions[bot]