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Custom SpyEffects

Open MortonPL opened this issue 3 years ago • 1 comments

Spy Effects

  • Additional espionage bonuses can be toggled with SpyEffects.Custom.
    • SpyEffects.VictimSuperWeapon instantly launches a Super Weapon for the owner of the infiltrated building at building's coordinates.
    • SpyEffects.InfiltratorSuperWeapon behaves the same as above, with the Super Weapon's owner being the owner of the spying unit.

In rulesmd.ini:

[SOMEBUILDING]                     ; BuildingType
SpyEffects.Custom=false            ; boolean
SpyEffects.VictimSuperWeapon=      ; SuperWeaponType
SpyEffects.InfiltratorSuperWeapon= ; SuperWeaponType
The following Super Weapon types are supported:
`Type=LightningStorm`                     NO
`Type=MultiMissile`                       NO
`Type=PsychicDominator`                   NO
`Type=ChronoSphere`                       NO
`Type=ChronoWarp`                         NO
`Type=IronCurtain` and `Type=ForceShield` YES
`Type=GeneticConverter`                   YES
`Type=ParaDrop` and `Type=AmerParaDrop`   NO
`Type=SpyPlane`                           NO
`Type=PsychicReveal`                      YES
`Type=SonarPulse` (Ares)                  YES
`Type=GenericWarhead` (Ares)              YES
`Type=UnitDelivery` (Ares)                YES
`Type=Firestorm` (Ares)                   YES
`Type=HunterSeeker` (Ares)                YES
`Type=DropPod` (Ares)                     YES
`Type=EMPulse` (Ares)                     YES
`Type=Battery` (Ares)                     YES

MortonPL avatar Sep 21 '22 22:09 MortonPL

Nightly build for this pull request:

github-actions[bot] avatar Sep 21 '22 22:09 github-actions[bot]