Phobos
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Custom SpyEffects
Spy Effects
- Additional espionage bonuses can be toggled with
SpyEffects.Custom.-
SpyEffects.VictimSuperWeaponinstantly launches a Super Weapon for the owner of the infiltrated building at building's coordinates. -
SpyEffects.InfiltratorSuperWeaponbehaves the same as above, with the Super Weapon's owner being the owner of the spying unit.
-
In rulesmd.ini:
[SOMEBUILDING] ; BuildingType
SpyEffects.Custom=false ; boolean
SpyEffects.VictimSuperWeapon= ; SuperWeaponType
SpyEffects.InfiltratorSuperWeapon= ; SuperWeaponType
The following Super Weapon types are supported:
`Type=LightningStorm` NO
`Type=MultiMissile` NO
`Type=PsychicDominator` NO
`Type=ChronoSphere` NO
`Type=ChronoWarp` NO
`Type=IronCurtain` and `Type=ForceShield` YES
`Type=GeneticConverter` YES
`Type=ParaDrop` and `Type=AmerParaDrop` NO
`Type=SpyPlane` NO
`Type=PsychicReveal` YES
`Type=SonarPulse` (Ares) YES
`Type=GenericWarhead` (Ares) YES
`Type=UnitDelivery` (Ares) YES
`Type=Firestorm` (Ares) YES
`Type=HunterSeeker` (Ares) YES
`Type=DropPod` (Ares) YES
`Type=EMPulse` (Ares) YES
`Type=Battery` (Ares) YES
Nightly build for this pull request:
- compiled-dll-43da6c9b0642c653878768432f1933779faf0297.zip This comment is automatic and is meant to allow guests to get latest nightly builds without registering. It is updated on every successful build.