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Shrapnel enhancement bug

Open kmlmhd opened this issue 3 years ago • 5 comments

First check

  • [X] The issue happens on the latest official version of Phobos and wasn't fixed yet.
  • [X] I agree to elaborate the details if requested and provide thorough testing if the bugfix is implemented.
  • [X] I added a very descriptive title to this issue.
  • [X] I used the GitHub search and read the issue list to find a similar issue and didn't find it.
  • [X] I have attached as much information as possible (screenshots, gifs, videos, debug and exception logs, etc).

Description

Shrapnel has been triggered when the unit attacks the enemy's large building, but it can not disperse.

Phobos Version

Phobos development build 27

Conditions to reproduce

No response

INI code

No response

Steps to reproduce

...

Expected behaviour

https://user-images.githubusercontent.com/104789001/166391756-bbd3ce80-5a5c-4bf3-ad89-25f46cae007b.mp4

Actual behaviour

https://user-images.githubusercontent.com/104789001/166391693-cdd5fecd-08a8-4f30-aadf-16b2ed35271f.mp4

Additional context

No response

kmlmhd avatar May 03 '22 01:05 kmlmhd

Shrapnels have a limited range (which i think is hardcoded), so the game might be unable to find cells unoccupied by the ConYard within that range.

mevitar avatar May 03 '22 20:05 mevitar

I used debug mode and found that maybe it just hit this building again.

NetsuNegi avatar May 04 '22 00:05 NetsuNegi

I used debug mode and found that maybe it just hit this building again.

那是否有办法修复呢?

kmlmhd avatar May 04 '22 06:05 kmlmhd

I used debug mode and found that maybe it just hit this building again.

那是否有办法修复呢?

我不清楚该如何修复,因为我并非这个功能的作者

NetsuNegi avatar May 04 '22 06:05 NetsuNegi

我不清楚该如何修复,因为我并非这个功能的作者

哦,我明白了!多谢回复!!!

kmlmhd avatar May 04 '22 06:05 kmlmhd