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Make WarpOut, WarpIn, and WarpAway Anim support facings

Open Otamaa opened this issue 4 years ago • 2 comments

Close #437

Will pick this up automatically and use the largest power of 2 equal to or larger than 8 to select the best animation from for each firing direction.

Fewer than 8 defined animations will result in only the first animation being used. Default to Rules->WarpOut Anim if empty.

[SOMETECHNO]
WarpIn=          ;Vector AnimType
WarpOut=       ;Vector AnimType
WarpAway=     ;Vector AnimType

Otamaa avatar Nov 16 '21 13:11 Otamaa

Nightly build for this pull request:

github-actions[bot] avatar Nov 16 '21 13:11 github-actions[bot]

noticed that whenever a voxel runs into a slope, it snaps back as if it is on a flat surface when it stops.

snmiglight avatar Nov 16 '21 16:11 snmiglight