Fix LimboKill not working properly
Some MO devs reported that LimboKill resulted in game crashes. Yet tag AutoDeath to them wouldn't Turns out the current deletion method is overcomplicated, and so is the creation Let's try simplifying deletion first
Summary by CodeRabbit
-
Refactor
- Improved the efficiency of building-related operations in the game by optimizing property assignments and checks.
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Walkthrough
This update refines the behavior of the LimboDelete function within FireSuperWeapon.cpp, enhancing the interaction with building objects. It transitions from direct property manipulations to employing method calls for pBuilding, streamlining the process and removing outdated checks and adjustments specific to building types.
Changes
| File Path | Change Summary |
|---|---|
src/Ext/SWType/.../FireSuperWeapon.cpp |
Updated LimboDelete function: replaced property assignments with method calls on pBuilding; removed building type-specific checks and modifications. |
Related issues
- Phobos-developers/Phobos#794: The changes might impact how buildings are targeted and interacted with by AI, potentially addressing issues with AI scripts related to attacking buildings and the behavior of siege units and strike teams.
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