support rtl
Thank you for the detailed report. It's an interesting problem. What do you reckon should be the expected behavior? Only that on the second press, the flick should start afresh instead of resuming? I don't think I could get the flick to continue when you release the shift key.
Hey @Electronicks, thanks for responding!
I don't think I could get the flick to continue when you release the shift key.
Yes, unfortunately. That would be the preferable behaviour, in my opinion. The dual issue of stopping short and snapping away has thrown me off more times playing Black Mesa than I care to admit. Updating flicks independently would fix this issue, and possibly allow for binding arbitrary flick angles to buttons in the future.
Sad to hear that this is a limitation of the current implementation. The workaround at the moment would be to simply use FLICK_TIME = 0.0.
I appreciate the response regardless!
Hi. I have a fix for this bug in the next v3.5 release, hopefully this week. If modeshifting out of a flick in progress, the stick mode is locked into FLICK_ONLY until the flicking is complete and the basic mode is applied after.