UnityRuntimeOBJLoaderDocs
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Async call
how can we load obj in async call, current load stuck the unity scene.
Hi! Sorry for the late feedback, I only just saw this.
I'm not actually developing this project, I just wrote some docs for it when I realised the readme was useless.
If you need to create an async import function, you'll probably need to edit the stream functions to use the async methods. Keep in mind that this importer doesn't do well with meshes over 64k polygons.
If that's not clear enough, try heading to the forums linked in my readme :)