CustomHeroSelection
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Gold is not properly set when selecting hero.
The Gold is not set properly,m when repalcing the Hero. When iset the gold via StartingGold in GameEvent manager, it gets to 0 when hero is replaced.
Changed the following line:
function HeroSelection:AssignHero( player, hero ) PrecacheUnitByNameAsync( hero, function() -- 28.02.2019 Changed by SirWayNe, Replace with Proper Gold Value -- PlayerResource:ReplaceHeroWith( player, hero, 0, 0 ) PlayerResource:ReplaceHeroWith( player, hero, PlayerResource:GetGold( player ) , 0) end, player) end