about animationclip(I know if i want to export it i should bind it with Animator, but)
I just want to export a streamedclip(timeline?) of a 2d game, maybe it is easier than export 3d animationclip?
Devxunitydemo can export anim, but the "streamedclip" is a lot of Hexadecimal string. i can't understand it.
I make a anim, export it to .asset and use devxunity to extract it, though the original .anim file is
- time: 0 value: {fileID: 21300000, guid: 94b1710b9ded80d40a4a5a4f5b854a1d, type: 3} - time: 0.083333336 value: {fileID: 21300000, guid: 94b1710b9ded80d40a4a5a4f5b854a1d, type: 3} - time: 0.16666667 value: {fileID: 21300000, guid: 6fc8e9fbfc653204c8fce691bf39c67a, type: 3} - time: 0.25 value: {fileID: 21300000, guid: 5aa6674fdf3b0114cb29448d8a12fc31, type: 3} - time: 0.33333334 value: {fileID: 21300000, guid: 7611d719f19028c46b7d1fe6a4ae7094, type: 3} attribute: m_Sprite
the anim file which is exported by devxunity is
FFFF 7FFF 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 ABAA AA3D 0100 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 803F ABAA 2A3E 0100 0000 0000 0000 0000 0000 0000 0000 0000 4000 0080 3E01 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0040 40AB AAAA 3E01 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0080 4000 0080 7F00 0000 00(There is no blank in the original text)