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Block breaking particles always use standard texture

Open annhilati opened this issue 1 year ago • 0 comments

It's pretty much in the title. Breaking a block produces particles. If the block is CTM-retextured the particles still use the main texture loaded from the highest resourcepack with that texture or the standard texture.

I do not know if that's the same for OptiFines CTM, but I think, because changing this would be non breaking, it would be a good enhancement.

annhilati avatar Jan 12 '25 14:01 annhilati