Luca

Results 64 issues of Luca

I suspect that weapons starting with AArms are wrong because on a campaign description I read that it's a needler but then on weapons selection I read AArms Needler. In...

Akimbo pistols should be removed from Quick Play maps as they aren't an available choice on armory and they don't appear on the ground when switching them with another weapon...

After switching many times between bilinear and nearest neighbor and playing some levels font style stopped changing accordingly. ![Schermata da 2023-07-14 14-27-07](https://github.com/cxong/cdogs-sdl/assets/123581658/fb3a4bed-1447-40df-8136-6efae7e62333) ![Schermata da 2023-07-14 14-27-17](https://github.com/cxong/cdogs-sdl/assets/123581658/edfc2d37-76fd-4668-a2d4-5d16494a90a4)

This is the weirdest yet unique placement error I saw so far. ![Schermata da 2023-07-11 17-33-29](https://github.com/cxong/cdogs-sdl/assets/123581658/246fc512-1e11-4d31-b93c-31b221472388)

When an enemy keeps shooting with Chemo gun against a wall there's a small chance that its poison clouds pass partially through the wall. Often they are enough close to...

Use more the space on the screen. For example, on debriefing scale factors over 2 make sentences so big that they place over the top-down screen sentence while top-up screen...

How to win 🔍️🧐️😏️🔭️🔎️? ![Schermata da 2023-05-30 23-31-04](https://github.com/cxong/cdogs-sdl/assets/123581658/dfa4829f-47dc-45bd-be84-24c38aacbd81) ![Schermata da 2023-06-03 10-59-59](https://github.com/cxong/cdogs-sdl/assets/123581658/b4cee5ea-1360-4380-998f-d1dd22c0bdc7) ![Schermata da 2023-06-03 11-00-05](https://github.com/cxong/cdogs-sdl/assets/123581658/b62f17c7-b6a5-4b20-82e5-84ba98cfd37a) ![Schermata da 2023-06-04 17-43-37](https://github.com/cxong/cdogs-sdl/assets/123581658/10ad4151-dcb7-4738-904a-0e5ca392e3ed) ![Schermata da 2023-07-02 00-15-21](https://github.com/cxong/cdogs-sdl/assets/123581658/af34cf57-9b0a-4fec-aebb-443526b0cdc5) ![Schermata da 2023-07-02 00-15-21](https://github.com/cxong/cdogs-sdl/assets/123581658/5c08faeb-1a63-41ed-9bc4-97d161dbbd1c) ![Schermata da...

While running downward or upward I can see clearly that wall blocks on low screen border are loaded in delay instead of being preloaded. It's more noticeable with vertical walls...

Game loads enemies without their animations when they move around on the random maps loaded on background (so behind buttons and texts). They face on the direction where they walk...

Remove (No local players), it only reloads the players amount choice.

bug