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Expose `DoesAssetExist<T>(IAssetName)` to Mods

Open KhloeLeclair opened this issue 1 year ago • 0 comments

This adds DoesAssetExist<T>(IAssetName) to IGameContentHelper and IModContentHelper.

The method exists on the wrapped IContentManager instances, so we just need to pass it along. Super simple work.

KhloeLeclair avatar Apr 15 '24 04:04 KhloeLeclair