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Physical damage taken as Fire/Cold/Light damage bug - helmet implicit modifier

Open Helm-Breaker opened this issue 10 months ago • 0 comments

Check version

  • [x] I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • [x] I've checked for duplicate open and closed issues by using the search function of the issue tracker

Check for support

  • [x] I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).

What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

Physical damage taken as cold/fire/lightning should increase the physical max hit in PoB.

What is the value from the calculation in Path of Building?

Physical damage taken as cold/fire/lightning reduces the physical max hit with around 4k in the affected PoB.

How to reproduce the issue

Swap the helmet from "Early" to "Early2"

PoB for PoE1 build code

https://pobb.in/s1G48qEq_wKG  (The PoB with the issue, phys taken as cold reduces phys max hit with over 4k)

https://pobb.in/-in5vdTFYr6y (Similar PoB without the issue, here the phys taken as cold has increased the physical max hit with around 600)

Screenshots

No response

Helm-Breaker avatar Mar 18 '25 16:03 Helm-Breaker