PathOfBuilding
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Trauma stacks halved when dual wielding
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- [X] I'm running the latest version of Path of Building and I've verified this by checking the changelog
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- [X] I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
In the PoB below: 1.42 APS * 6 second Trauma duration = 8.52 expected Trauma stacks.
What is the value from the calculation in Path of Building?
However PoB shows 16% (4 Trauma stacks) under Calcs -> Skill Hit Damage -> MH Total More. Unequipping one of the axes displays the correct 28% (7 stacks), from 1.28 APS * 6 second duration = 7.68.
The same problem occurs with Trauma Support.
How to reproduce the issue
- Add Boneshatter, or a melee skill linked to Trauma support.
- Equip one 1H weapon.
- Go to Calcs tab and find the Trauma stacks in Skill Hit Damage. As expected it's equal to APS * Trauma duration.
- Equip a second 1H weapon.
- Go to Calcs tab again, Trauma stacks is now APS * Trauma duration * 0.5.
Character build code
https://pobb.in/9rcqqwrz5F7m
Screenshots
No response