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Lightning Tendrils (base and of Eccentricity) DPS calculation uses incorrect cast speed.

Open Tibbedoh opened this issue 2 years ago • 0 comments

Check version

  • [X] I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • [X] I've checked for duplicate issues by using the search function of the issue tracker

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  • [X] I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).

What is the value from the calculation in-game?

Given cast speed of X for normal pulses the cast speed of (5/6)X should be used (as 5 out of 6 pulses are normal). For stronger pulses cast speed of X/6 should be used.

What is the value from the calculation in Path of Building?

For both normal and stronger pulses full case speed is used. In case of the Eccentricity version of the skill it causes the DPS numbers to inflate hugely, due to 500% more damage on those pulses. I see that there is an open enhancement that would calculate the combined damage of all the pulses. Probably this issue with the new skill version would give it more priority.

How to reproduce the issue

No response

Character build code

https://pobb.in/y6ylTNVdb-eJ

Screenshots

No response

Tibbedoh avatar Jan 08 '24 10:01 Tibbedoh