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Weight system improvements

Open NsHideout opened this issue 3 years ago • 0 comments

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  • [X] I've checked for duplicate issues by using the search function of the issue tracker

Is your feature request related to a problem?

Im using poe weight trade search for a long time, here is what can be improved

Describe the solution you'd like

1)U can not just build 'best dps' weights, but also include survivability, and utils. For example, u can analyse how player build his tree. Avg player with simple build spend 1 point for 5.5% health and (20% increase damage node/7 damage over time multiplier, etc..). The rate u gets from this 5%max life = 20% dmg With this u can build such weights +1 to maximum life = 4 +1% increased maxium life = 20 +1 increased damage = 5 if u go deeper u can see player spend 3 nodes for 30 str/int/dex, so he also weight 30 stat as 1 point. This can be weighted too then. As well as resistance, and other stuff.

2)Player probably will face the limit of searth request complexity, so u can use more 'pseudo' properties, which include explicit stats and implicit stats, and also ignore conditional properties like 'if u have killed recently'.

3)normalize weights to 1, which is much more human readable. and also apply some rounding maybe.

Describe alternatives you've considered

No response

Additional context

No response

NsHideout avatar Dec 14 '22 13:12 NsHideout