Weight system improvements
Check for duplicates
- [X] I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
Im using poe weight trade search for a long time, here is what can be improved
Describe the solution you'd like
1)U can not just build 'best dps' weights, but also include survivability, and utils. For example, u can analyse how player build his tree. Avg player with simple build spend 1 point for 5.5% health and (20% increase damage node/7 damage over time multiplier, etc..). The rate u gets from this 5%max life = 20% dmg With this u can build such weights +1 to maximum life = 4 +1% increased maxium life = 20 +1 increased damage = 5 if u go deeper u can see player spend 3 nodes for 30 str/int/dex, so he also weight 30 stat as 1 point. This can be weighted too then. As well as resistance, and other stuff.
2)Player probably will face the limit of searth request complexity, so u can use more 'pseudo' properties, which include explicit stats and implicit stats, and also ignore conditional properties like 'if u have killed recently'.
3)normalize weights to 1, which is much more human readable. and also apply some rounding maybe.
Describe alternatives you've considered
No response
Additional context
No response