Calculate explosive trap dps
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- [X] I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
Pob doesn't calculate small explosions damage
Describe the solution you'd like
if i'm not wrong all small explosions can't always hit. we have to calculate as written manually
Describe alternatives you've considered
No response
Additional context
No response
How do you think these calculations would go could you provide a breakdown to allow this to be easier to implement?
According to the wiki, nothing mentions that they do less damage. and the pob already deals 1 burst damage. we will only write the number of hits considered and the damage will be calculated
@QuickStick123 Something closer to Storm Burst can be done. Storm Burst *DPS section shows two options, one orb tick, and all ticks at the end of duration. Make Explosive Trap *DPS section that there is two options, one small explosions, and all small explosions possible (not explosions that hits, every explosions that skill can deal.)
Explosive traps gem progression is already on wiki,
https://pathofexile.fandom.com/wiki/Explosive_Trap#:~:text=Explosive%20Trap%20is%20a%20spell,that's%20converted%20to%20fire%20damage.
I could help if I knew Lua, but I. hope you understood my friend and me.
Also check out, https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/811#issue-603254169
To summarize, show two kind of dps, one is per explosion/wave, one is all explosions/waves
You should be able to implement it similarly to seismic trap dps calculations the dps mulitplier would be (1 + hitChanceOfSmallExplosion * SmallExplosions). The code for calculation this kind of hitChance is already in the seismic trap preDamageCalc in act_dex.lua If you want to have a go at bit of easy programming. :)
This is very large scale project, and I have zero intentions to learn Lua from the ground, I will leave this to future contributors :)