Add eldritch implicits
needs feedback and testing
thoughts on changes currently I have exarch/eater show up based on base type of the item, do I want to swap this to checking for influence instead?
I also have exarch/eater check if a mod of their type already exists in the list and replace that instead, do I want to add logic for clearing implicits to it/synth if wrong type? (eg if none of the implicts are exarch/eater wipe the list and add the mod same with synth, if none are synth replace the whole list?) if so do I want this to be default logic, or add a button, or add a toggle?
how do I sort exarch/eater mods, they are a mess atm, it would help if I could combine groups similar to how affixes work but I am not sure its possible for this kinda addition, I could add slots for implicit on crafted items that would let me do that though
and then lastly, how do I determine which items what synth mod belongs to, they have no weights
jewels should have their harvest implicits