Papermanzero
Papermanzero
### Feature Request Currently xemu has not the possibility to load compressed isos. The discussion was always about which kind of compression or to use zarchive instead CHD added the...
https://docs.mamedev.org/tools/chdman.html#createraw Mame 0.262 introduced zstd as data compression. It would be good to update to the newest chd version to use the benefits from zstd over zlib.
It would be great to see texture filtering and sprite filtering for 3D based games. bilinear and bicubic filtering would increase the presentation of the games on higher resolutions.
Sometimes it would be helpful to have for a dedicated game a different controller button assignment, different skin, or different emulator settings. A per game setting which can also be...
https://docs.mamedev.org/tools/chdman.html#createraw Mame 0.262 introduced zstd as data compression. It would be good to update to the newest chd version to use the benefits from zstd over zlib.
https://docs.mamedev.org/tools/chdman.html#createraw Mame 0.262 introduced zstd as data compression. It would be good to update to the newest chd version to use the benefits from zstd over zlib.
Many DS games use exclusiv touchscreen buttons or swipes to perform an action. A mapping of those inputs to a button increases therefore the playability. An example for such an...
The current approach is to render 2D games in native resolution and to use shader to optimise the graphics. However in native resolution (256x192) the small screens in the hybrid...
Support to use mouse and keyboard for buttons.
Based on the Beetle PSX Filters, is it possible to add Bilinear, SABR as Texture Filtering? https://github.com/hizzlekizzle/beetle-psx-libretro/blob/11e1db403381e4a19267b1af8281047280f43799/rsx/shaders_gl/command_fragment.glsl.h