Boats breaking hanging entities
Expected behavior
When a boat breaks a hanging entity, it should fire HangingBreakByEntityEvent
Observed/Actual behavior
When a boat breaks hanging entity, it fires HangingBreakEvent with PHYSICS cause, in thus not firing HangingBreakByEntityEvent
Steps/models to reproduce
Just ram into itemframe with a boat
Plugin and Datapack List
[02:07:12 INFO]: Bukkit Plugins: (78): [02:07:13 INFO]: - AdvancedPets, *AdvancedReplay, AdventCalendar, *AwesomeSnow, BetterVote, ChestSort, ChristmasPresents, Clickthrough, CMILib, CoreProtect [02:07:13 INFO]: DecentHolograms, FastChunkPregenerator, Jobs, JobsReborn-PatchPlaceBreak, LPX, LuckPerms, mcMMO, MyCommand, NexEngine, PlaceholderAPI [02:07:13 INFO]: PlugManX, ProtocolLib, SCAssist, spark, TAB, Vault, ViaBackwards, ViaVersion, Votifier, Vulcan [02:07:13 INFO]: XCatch, ZCAdminSystemAdvanced, ZCAdvancedEventsEnd, ZCAfk, ZCAmbientSounds, ZCAnimalTeleportation, ZCAPI, ZCAutoMessage, ZCAutoRestart, ZCAutoSellChest [02:07:13 INFO]: ZCBans, ZCBluePrintsServer, ZCChatFormat, ZCClaims, ZCClanAdvanced, ZCClanWarsSurvival, ZCCommands, ZCCrates, ZCCreators, ZCDaily [02:07:13 INFO]: ZCDailyTasks, ZCDeop, ZCEconomy, ZCEvents, ZCGuessing, ZCHolograms, ZCHotDeals, ZCMainCore, ZCMarket, ZCMessages [02:07:13 INFO]: ZCMeta, ZCMobOptimizer, ZCOneVersusOne, ZCPackages, ZCParkour, ZCPlayerDeathInventory, ZCPlayerLimit, ZCPvpMode, ZCQueue, ZCRanksTime [02:07:13 INFO]: ZCRules, ZCServices, ZCShop, ZCSignBuy, ZCSit, ZCTops, ZCTrade, ZCVoteOff
Paper version
Other
No response
https://pastebin.com/0axXD6uv Adding this for more information
Hey @ItsVaidas, just a few things, you're running PurPur (this is Paper), and a very outdated build at that. Can you please reproduce this on the latest version of Paper? Cheers!
Hey, is there any update to this bug?
It's still present in newest Paper 1.21.10. Can you fix it please?
MC-154651 got fixed so this behavior doesn't happens anymore on 1.21.11+