VulkanTutorial
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Tutorial for the Vulkan graphics and compute API
There are some best practices validation warnings.
Hello. I am very new to Vulkan, but I was reading the [Frames in flight](https://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Rendering_and_presentation#page_Frames-in-flight) section and I think I have found something that could be improved. (Thanks for the...
Hi, As others before me have said, thanks a lot for the tutorial! My use of the word "canonical" in the subject field could be considered as exaggerated, but my...
Can we please briefly discuss whether using `VkFence`s in the tutorial-example code is still appropriate? I stumbled upon this [article](https://www.khronos.org/blog/vulkan-timeline-semaphores) while extensively playing around with [Hello Triangle](https://vulkan-tutorial.com/code/15_hello_triangle.cpp).
https://vulkan-tutorial.com/Development_environment#page_Linux only cotains guide for X Window System. And what about Wayland? I suggest adding another section for it, but this may be not so easy, because as far as...
Is this explained?: https://github.com/Overv/VulkanTutorial/blob/master/code/27_model_loading.cpp#L1331 I think you need to add #define GLM_FORCE_LEFT_HANDED to avoid that "fix".
In the `Submitting the command buffer` section There is `submitInfo.pWaitSemaphores = waitSemaphores;` then `submitInfo.pSignalSemaphores = signalSemaphores;` which makes sense, wait = wait, signal = signal. `presentInfo.pWaitSemaphores = signalSemaphores;` wait =...
Following is code: ``` c++ #include #include #include #include #include #define GLFW_INCLUDE_VULKAN const uint32_t WIDTH = 800; const uint32_t HEIGHT = 600; class HTA { public: void run(); private: GLFWwindow...
Could you add a dark mode for the website as i find it a bit harder to read in light mode?
I thought I should ask before going through the trouble of making the PR. It seems that inside the `drawFrame` function the order of calls to `updateUniformBuffer` and `vkWaitForFences(device, 1,...