[CTW/22v22] Notre-Daaam of Paris
Checklist
Check what applies to you. Add an X between the brackets or click the checkboxes when you have submitted the issue.
- [X] I have pruned the map
- [X] I have agreed with assigning the CC BY-SA license to this map, as mentioned in the README
- [X] I have created an XML file
- [X] I have created a map image
- [X] I have uploaded the map zip file to a file sharing service
- [X] The map has been tested locally to make sure it works
Map Name
What is the map called? Notre-Daaam of Paris
Gamemode & Map Description
What gamemode(s) do your map use? Also provide a small description of the map and how you envision it playing. CTW
Team Sizes
How many teams and how large are they? 22v22
Screenshots
Create an album on Imgur with screenshots of the map. Try to include at least one screenshot showing the entire map as a whole, from above, if possible.
XML
Please make an map.xml file for your map and upload it to https://gist.github.com and link it here.
https://gist.github.com/samschaap/fd08b9405caabd1efc4bdcee132aee9f
Map Image
Please attempt to make a nice map.png in 290x246 resolution and upload it by dragging it into this text box.
Download Link
Package the map and upload it somewhere where we can download it, like Google Drive, Dropbox, or by dragging it into this text box. Make sure your file contains a region folder, a level.dat, a map.xml, and a map.png. https://cdn.discordapp.com/attachments/1026484084538613780/1026544349057663068/notre_daaaaam_of_paris.zip
Version 2.0.0
- Frenchified team names
- Bumped max build height to 31 (was 29)
- Kit changes:
- Removed webs
- Added crafting tables (16x)
- Removed iron ingots
- Buffed leggings to chainmail
- Nerfed default shovel to stone
- Slightly more arrows given (32 -> 48)
- Added shears
- Replaced the Louvre Pyramid woolrooms with Eiffel Towers
- The map layout went through a major overhaul. The middle islands were removed and the Arc de Triomphe has been connected from both sides, making you technically not require a bridge to get to the opposite wool rooms.
- Golden apple kill reward was replaced with the
gapple-kill-rewardinclude - Added mitigations for exploits introduced by variable maximum build height
- Face-lifted the spawns (for both observers and the playing teams)
Screenshots
Please note that only the updated parts of the map and earlier screenshots I managed to find somewhere are being shown.
Download now (PR pending)
The 2.x update of this plays well and has been in pools, so closing