[Blitz/64] Glass Bridge
Checklist
- [x] I have pruned the map. (If you used OCC Mapmaker and downloaded your map, it has been pruned for you.)
- [x] I have agreed with assigning the CC BY-SA license to this map, as mentioned in the README.
- [x] I have read and understood the map submission guidelines.
- [x] I have created an XML file.
- [x] I have created a map image.
- [x] I have uploaded the map zip file to a file sharing service.
- [x] The map has been tested locally to make sure it works.
Map Name
Glass Bridge
Gamemode & Map Description
It's glass bridge from squid game https://squid-game.fandom.com/wiki/Glass_Stepping_Stones
First one to reach the end wins the game, you only have one life The map generates platforms based on the playercount (max 64 platforms)
Team Sizes
1 team of 64 players
Screenshots
https://imgur.com/a/glass-bridge-lR3hye3
XML
https://gist.github.com/Beaness/8fa0083af22a7c527ce58021dbb5ebf8
Map Image
Map Download
Maybe add something like a world border so that the players are forced to move, right now the last player alive can stall the game if he stays at the same platform.
Also could try to use falling blocks module and updating the platforms with a quick place of a block next to it and then air, or maybe place glass in a corner with fill and that causes the update, would have to play around with it a bit