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Keychain is a plugin for the Godot Engine that aims to give the player full control over the input actions of the game.

Results 3 Keychain issues
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Added a search bar that can be used to find the actions that a shortcut is linked to here's an example of it implemented in pixelorama https://github.com/Variable-ind/Pixelorama/tree/keychain-test https://github.com/Orama-Interactive/Keychain/assets/77773850/9abcfad4-e7b8-4749-ba3c-f496b0d68f2e

Double-clicking folders should expand/collapse them. Currently it does nothing.

You need a mouse to fully use the input settings. Current limitations include: - [x] Once the shortcut selector dialog appears, there is no way to select Cancel or OK...

bug