OpenVic
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Main Repo for the OpenVic Project
### Problem In Victoria 2 each good has a price. These prices change depending on supply, demand and a base price. The base price is defined in common/goods.txt. According to...
As requested in #268. I recommend someone else double checks this, because there are a number of things to account for and I may have missed something.
For the purposes of mechanics verification, it would nice to to know what files Vic2 actually needs to load property. Resolve this issue by having Vic2 run with as many...
 This seems to be intentional for debugging purposes. Still good to document as a thing we need to fix at some point.
Bumps [extension/deps/openvic-simulation](https://github.com/OpenVicProject/OpenVic-Simulation) from `b6de9bf` to `7f366b6`. Commits 7f366b6 Merge pull request #649 from OpenVicProject/artisan_produce_old_before_buying... 10b2093 Artisan produce old good before buying new inputs 6dea8b5 Merge pull request #651 from OpenVicProject/fix_unitialised_new_price...
Implement everything needed for a complete recreation of the original game. NOTE: Currently it doesn't check off anything that is already done. ## UI - [ ] #457 - [...
- [x] Add daily Income - [x] Add daily expenses labels - [ ] For each strata: - [ ] Add label for strata name - [ ] Add a...
- [ ] Country Flag - [ ] Prestige Power (PR #549 (partially)) - [x] Industry Power (PR #549 ) - [x] Military Power (PR #549 ) - [ ]...
- Relies on https://github.com/OpenVicProject/OpenVic-Simulation/pull/470 Implements an in game menu that allows for the selection and loading of available mods.