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### Problem In Victoria 2 each good has a price. These prices change depending on supply, demand and a base price. The base price is defined in common/goods.txt. According to...

documentation
good first issue

As requested in #268. I recommend someone else double checks this, because there are a number of things to account for and I may have missed something.

documentation
enhancement
topic:economy

For the purposes of mechanics verification, it would nice to to know what files Vic2 actually needs to load property. Resolve this issue by having Vic2 run with as many...

documentation

![{1C1D9198-43D3-462D-BA25-EF08B725E8B0}](https://github.com/user-attachments/assets/afa84801-cc6d-4317-99b0-2b095e4fe87c) This seems to be intentional for debugging purposes. Still good to document as a thing we need to fix at some point.

bug

Bumps [extension/deps/openvic-simulation](https://github.com/OpenVicProject/OpenVic-Simulation) from `b6de9bf` to `7f366b6`. Commits 7f366b6 Merge pull request #649 from OpenVicProject/artisan_produce_old_before_buying... 10b2093 Artisan produce old good before buying new inputs 6dea8b5 Merge pull request #651 from OpenVicProject/fix_unitialised_new_price...

topic:simulation
dependencies
submodules

Implement everything needed for a complete recreation of the original game. NOTE: Currently it doesn't check off anything that is already done. ## UI - [ ] #457 - [...

enhancement
tracker

- [x] Add daily Income - [x] Add daily expenses labels - [ ] For each strata: - [ ] Add label for strata name - [ ] Add a...

enhancement
topic:gui

- [ ] Country Flag - [ ] Prestige Power (PR #549 (partially)) - [x] Industry Power (PR #549 ) - [x] Military Power (PR #549 ) - [ ]...

enhancement
topic:gui

- Relies on https://github.com/OpenVicProject/OpenVic-Simulation/pull/470 Implements an in game menu that allows for the selection and loading of available mods.

enhancement
topic:gui
salvageable
topic:dataloader
topic:mods
needs:simulation
topic:core