OpenVic
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Implement Technology Menu
- Implements the Technology Menu
- Adds
_make_modifier_effect_tooltipfor single modifiers
Also you'll probably have to rebase onto master to account for the submodule already being updated
Also needs for techs:
-
Allow <building> -
Activate: <good>(based on output of production type of enabled buildings) -
Allows construction of <unit> -
Changes unit appearance(when optionalunit_variantis set)
And for inventions:
-
Allows <crime> -
Allows construction of <unit> -
Allows <building> -
Activate: <good>(based on output of production type of enabled buildings) -
Can use Gas Attack/Can defend against Gas Attack