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Lacks OpenGL 3.3 Render Fallback for GPUs lacking Vulkan support

Open Spartan322 opened this issue 2 years ago • 2 comments

As needed by SS-22 and SS-111

Solved when ~godotengine/godot#58927~ godotengine/godot-proposals#8006 is solved.

Spartan322 avatar Jul 09 '23 11:07 Spartan322

Issue with support OpenGL 3.3 itself is that we use Vulkan features that aren't supported on OpenGL 3.3, such as compute shaders, such features will require detecting the "RenderingDevice" (which strangely enough "doesn't really exist" for OpenGL) and adapting the functionality for it. Most other rendering issues are likely to be shader related.

Spartan322 avatar Oct 28 '23 21:10 Spartan322

Will be solved in 4.4, see godotengine/godot#97142

Spartan322 avatar Nov 27 '24 16:11 Spartan322