Spice86
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The Legend of Kyrandia: Book One (CD) - Garbage sound for sound effects
Describe the bug During the intro, when the game starts to play its sound effects, it will just playback garbage. I suspect that it reads from the wrong memory address. This is also supported by the fact that on master (before the PIC/PIT branches), it would throw an exception for GetSlice during the DMA transfer.
To Reproduce Steps to reproduce the behavior:
- Start the game with CFGCPU
- Let the intro pass
- Wait until sound effects are played
Expected behavior No garbage sound
Desktop (please complete the following information):
- OS: Windows 10
Additional context I tried the german version but that should not matter.