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The Legend of Kyrandia: Book One (CD) - Garbage sound for sound effects

Open codengine opened this issue 3 months ago • 0 comments

Describe the bug During the intro, when the game starts to play its sound effects, it will just playback garbage. I suspect that it reads from the wrong memory address. This is also supported by the fact that on master (before the PIC/PIT branches), it would throw an exception for GetSlice during the DMA transfer.

To Reproduce Steps to reproduce the behavior:

  1. Start the game with CFGCPU
  2. Let the intro pass
  3. Wait until sound effects are played

Expected behavior No garbage sound

Desktop (please complete the following information):

  • OS: Windows 10

Additional context I tried the german version but that should not matter.

codengine avatar Nov 01 '25 14:11 codengine