RCT1 Beta sand terrain surface
Now that we have restored the wildflowers, brown bricks, and brown rock. One beta texture remains unaccounted for: The beta sand texture seen in this screenshot from the evo of rct.
I'm not sure if this is possible to accurately restore as there's a lot of obscured sprites due to the inverted coaster and it's supports
an alternative idea is to have joshua jacobs approximate the texture using blender then render the surface tiles based on his rendering pipeline that he used to make replacement stucco for example.
Perhaps that could be done for any missing angles, i'd like to try and keep it as accurate as possible so i'd more liken that to a last resort.