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Implement a hook point for when we're in game and fully received introductory information

Open farrainbow opened this issue 9 years ago • 2 comments

Some parts for AI (invetory and cart-related, for example) may not have a solid point where all the information is received. For example, if you have no stackable items, the related packet would not be received at all.

Things which already have its own guaranteed points (packets) where all the information is ready may use their own points to be more robust, or use this common point for more easy implementation.

farrainbow avatar Dec 11 '16 20:12 farrainbow

It remembered 👍

http://forums.openkore.com/viewtopic.php?f=7&t=160983&hilit=taekwon

https://github.com/OpenKore/openkore/issues/346 maybe associate packets with informations.

the solution is creating RULES.

ghost avatar Dec 14 '16 02:12 ghost

How about compare the packetid to process all packet related to inventory?

ghost avatar Sep 04 '17 07:09 ghost