OpenEmu-Shaders
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Shader framework for the OpenEmu app
Contingent on https://github.com/stuartcarnie/SwiftSPIRV-Cross/pull/2 In the meantime, I'm pointing to my "fork" here. https://github.com/Provenance-Emu/SwiftSPIRV-Cross/tree/provenance Provenance is looking into leveraging this framework for additional shader support in Metal. ## Changes 1. Forked...
When setting `sourceTextureIsFlipped`, such as OpenGL backed cores in OpenEmu: https://github.com/OpenEmu/OpenEmuKit/blob/750dfb1b5b679ef3099a6eea1269167c2287ddb5/Source/OpenEmuHelperApp.m#L219 the final output is correct, however, the effects are flipped: 
On ARM Macs, cmake is installed to `/opt/homebrew/bin` by Homebrew, rather than `/usr/local/bin`. This updates the cmake finder script to search that path in addition to the existing list.
When choosing the LCD PSP shader openEmu shifts the entire image to the left. It seems to a fixed amount of pixel and not random. I was playing Final Fantasy...