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Shader framework for the OpenEmu app

Results 4 OpenEmu-Shaders issues
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Contingent on https://github.com/stuartcarnie/SwiftSPIRV-Cross/pull/2 In the meantime, I'm pointing to my "fork" here. https://github.com/Provenance-Emu/SwiftSPIRV-Cross/tree/provenance Provenance is looking into leveraging this framework for additional shader support in Metal. ## Changes 1. Forked...

When setting `sourceTextureIsFlipped`, such as OpenGL backed cores in OpenEmu: https://github.com/OpenEmu/OpenEmuKit/blob/750dfb1b5b679ef3099a6eea1269167c2287ddb5/Source/OpenEmuHelperApp.m#L219 the final output is correct, however, the effects are flipped: ![CleanShot 2022-01-14 at 07 27 21@2x](https://user-images.githubusercontent.com/52852/149404271-f163cbe6-d0b2-4412-bcac-1f5b9d5eb480.png)

bug

On ARM Macs, cmake is installed to `/opt/homebrew/bin` by Homebrew, rather than `/usr/local/bin`. This updates the cmake finder script to search that path in addition to the existing list.

When choosing the LCD PSP shader openEmu shifts the entire image to the left. It seems to a fixed amount of pixel and not random. I was playing Final Fantasy...