Obj2Tiles
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Converts OBJ files to OGC 3D tiles by performing splitting, decimation and conversion
**************************************** First of all, thank you for taking the time to report an issue. Before you continue, make sure you are in the right place. Please open an issue only...
**************************************** First of all, thank you for taking the time to report an issue. Before you continue, make sure you are in the right place. Please open an issue only...
Exception: The number of sub-mesh material names does not match the count of sub-mesh index arrays.
!> Exception: The number of sub-mesh material names does not match the count of sub-mesh index arrays.
### What is the problem? OBJ tiling is failing for large obj models ?> Loaded 3011751 vertices, 4994072 faces in 13130ms -> Splitting with a depth of 2 ?> Done...
What should I do if I want the model to maintain its original texture and material after conversion?thank you!
Exception: The number of sub-mesh material names does not match the count of sub-mesh index arrays.
**************************************** First of all, thank you for taking the time to report an issue. Before you continue, make sure you are in the right place. Please open an issue only...
First of all, thank you for contributing such a great tool. Secondly, my question is: My OBJ model was exported through Blender, and I have also tried to import it...
  
Add a parameter to indicate whether to convert the upward Y-axis to the upward Z-axis, as the upward axis may be the Y-axis or the Z-axis after some objs are...
Support texture coordinates greater than1