shader vgpu not working on my phone
on my cellphone, there are many errors in the vgpu shader, please fix it. For example : error gbuffers_water.vsh
phone spec?
@SteveAlexM u need snapdragon prossecor to get no bugs
if it's a bug it doesn't matter, but the shader is an error, the mediatek helio p22 processor, if another cellphone (the specifications are the same as mine) can load this shader with vgpu..
Ram: 3gb Rom: 32gb on other cell phones (the specifications are the same) even though Ram is 2gb can be loaded, why do you think?
do i need a Snapdragon processor or mediatek helio g80 and above?
My device 🔽 Vivo y12 Ram:3GB Rom:32GB Processor: mediatek helio p22 GPU: Power VR Rogue GE8320 Android version:9 AARCH 64
@SteveAlexM can u send me a pic off the bug?
Ok
@SteveAlexM can u send the log file at games>Pojavlauncher>.minecraft>log>latest log.txt
sorry I'm late for screenshots with errors, but the errors are: gbuffers_water.vsh gbuffers_shadow.vsh and final.vsh, waving still works
@BurstingCreeper ok a moment
bruh thats weird shadow and water not working
have u selected vgpu renderer on pojavlauncher options?
@BurstingCreeper yes
latestlog.txt Download the my latestlog
by the way on my friend's cellphone, there is also the same error as mine. my friend's hp device vivo y20 Ram:4gb Rom:64gb processor: mediatek helio p35 gpu: Power VR Rogue AARCH64 sorry I forgot to ask for the latestlog.txt
and the picture of the bug
but basically the bug is the same as mine
~~VGPU was developed on adreno GPU , it's known it will have render problem or other GPU~~