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A single file, easy to use, audio playback and synthesis framework

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Unfornately I can't figure out how to re-generate the single header file. But this fixes 8-bit PCM support. Tested it by putting the single line edit into the header file...

Although not a major concern, it is possible for FL Studio and other applications to export wave files with a varying header format. This header discrepancy has been known to...

Functions added: `void WaveEngine::PauseWaveform(const PlayingWave& w)` `void WaveEngine::ResumeWaveform(const PlayingWave& w)` `void WaveEngine::RewindWaveform(const PlayingWave& w)` Useful features that are beneficial to the header.

@OneLoneCoder Shame on you David, you worthless loser slave. Shame on you cheap loser slave for openly promoting the stupidest places on earth ["univeristies"] and boasting about your daftness when...

Added a optional multithreaded implementation to the SDL_mixer backend. This reduces the latency between playing two sound buffers by computing the next buffer as the current buffer is playing. The...

When you use the default WINMM backend, some winapi macros may disable including mmeapi.h from the Windows.h, therefore HWAVEOUT handles and other WINMM things become undefined. My suggestion is to...

A couple useful modules. Mixer - A basic mixer with an arbitrary (at compile time) number of inputs Delay - Delay line for echos and such. This maybe needs to...

Excited about the synth stuff. Presumably the amplitude on the LFO should be non-zero in order for it to have an effect? ```c++ // Third oscillator acts as LFO for...