OneAvargeCoder193

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Could we also just detect which side it is facing? default to a certain side which can be found in settings if it fits both?

I think it would be easier to have some kind of inventoryData property for rotation modes instead of using the natural standard

a better solution to this could probably be a seperate bounding box for each model, as if it is just the bounding box, the corners would be off

When implementing this, it should be the closest from all the block's vertices, not just the center of the block.

Also be sure to add something like fixes #1932 in the pr description so that it closes the issue when the pr is merged

I believe there is an equivalent, but i dont think amd supports it either :(

> so there is no way around implementing a fallback path. What kind of fallback path would we have in case we implement this? Would it just be what we...

I think with a server list, we could make it ask you to register, and then store it per server so you don't need to manually log in each time.

Why exactly can't we just render the held items on top of everything with effects and all?