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dedicated server runtime HUD "access none" error per client

Open insomniaunleashed opened this issue 5 years ago • 1 comments

Detailed description of issue When dedicated server is enabled, play in editor error "Blueprint Runtime Error: "Accessed None trying to read property ALS HUD". Blueprint: ALS_Player_Controller Function: Execute Ubergraph ALS Player Controller Graph: EventGraph Node: Add to Viewport" appears on load per client

Steps To Reproduce: 1: Play the ALS_DemoLevel with 2 players and dedicated server enabled 2. Change to the message log

Expected Results: No load errors.

Actual Results: Per client, the above message is output into the play in editor log

insomniaunleashed avatar Apr 11 '20 16:04 insomniaunleashed

Proposed Solution Detect dedicated server, if found only add the HUD elements to remote clients

ALS_Player_Controller->Event Graph->Begin Play ALSdedicatedServerDetect

insomniaunleashed avatar Apr 11 '20 21:04 insomniaunleashed