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Engine Requests

Open ketxxx opened this issue 2 years ago • 4 comments

Hopefully someone can understand me. I do a lot of modding work with Shadow of Chernobyl but there are some limitations I was wondering if a future version of OGSR would support. I'll list them bullet style to try to keep things easy to understand :o)

  1. Support for DXT BC7, BC7, unlike BC1/3, does not suffer from significant colour artifacts.
  2. Would it be possible to have the engine recognise in Shadow of Chernobyl levels interior areas which should not be sunlit instead of having to edit ShoC levels in the SDK?
  3. Are newer OGSR builds going to support DX12, Vulkan, and OpenGL as all but the DX11 renderer has now been taken out?
  4. Are there any plans to implement FSR 2.2?

And a suggestion, to further optimise grass shadows limiting the range grass shadows are drawn to 150 - 200 would make it practical to use.

Thanks, that's all I wanted to request and ask :o)

ketxxx avatar Oct 12 '23 13:10 ketxxx